Resume
Nathan R. Clark
nathanclarksstudio.weebly.com [email protected] |
301 N. 18th ST
Collinsville, OK 74021 (918) 804-1874 |
Summary:
- Game artist seeking an internship for 3D modeling and/or animation.
- More than willing to receive more instruction about modeling, animating, and texturing to refine own capabilities.
Software Skills:
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Professional Skills:
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Education:
University of Advancing Technology
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Tempe, AZ
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Aug 2012 - Present
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Degree: B.A. Specializing in Game Art and Animation
Classes: 3D Modeling Environment & FX, 3D Modeling Character & Vehicle, Game Texturing, Environmental & FX Animation, Platform Integration, Documenting and Managing Game Projects, Photoshop.
Tulsa Community College
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Tulsa, OK
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Aug 2009 - Dec 2011
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Degree: A.A. Focusing on General Education.
Classes: Beginning 3D Modeling & Animation, Advanced 3D Modeling & Animation, Platform Integration, Beginning Photoshop.
Projects:
Booty Bandits
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Environment Lead
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Aug 2013 - Present
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- Project is a side scrolling 2.5D brawler revolving around a 17th century Caribbean pirate crew and their antics.
- Used Maya and zBrush to model structures, props, and environments for the game.
Flub Fighter
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Environment Artist
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May 2014 - Sept 2014
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- Project is a multiplayer 2.5D arena brawler where gameplay requires indirect methods of killing your opponents with traps and falls with a sci-fi theme and gel-like "Flub" characters.
- Used Maya to model and unwrap environmental tiles, Photoshop to texture.
resume.doc | |
File Size: | 21 kb |
File Type: | doc |