Flub Fighter
Description
Flub Fighter is a 3-D, action-party game where up to four players fight against each other for flubby dominance. Flubs cannot be harmed through punching alone; only a well-placed trap or punch that send a Flub flying into dangerously placed lethal hazards can score kills.
Players can utilize a one-button, multi-directional punch system to knock opponents back and to maneuver around levels. Tapping the button delivers a short-ranged, light punch. Holding down the button charges up your Flub and allows for a powerful punch that sends you and your opponent flying.
In addition to punching, players can collect items during a match to hinder opponents. Items can be thrown directly at opponents, or be placed on the environment as traps.
To achieve victory, players will need to outsmart opponents and stay on their toes in the face of dangerous, hazard-filled environments.
Features
About Team
The Flub Fighter team is mainly composed of a small group of current UAT students and several alumni.
Flub Fighter is a 3-D, action-party game where up to four players fight against each other for flubby dominance. Flubs cannot be harmed through punching alone; only a well-placed trap or punch that send a Flub flying into dangerously placed lethal hazards can score kills.
Players can utilize a one-button, multi-directional punch system to knock opponents back and to maneuver around levels. Tapping the button delivers a short-ranged, light punch. Holding down the button charges up your Flub and allows for a powerful punch that sends you and your opponent flying.
In addition to punching, players can collect items during a match to hinder opponents. Items can be thrown directly at opponents, or be placed on the environment as traps.
To achieve victory, players will need to outsmart opponents and stay on their toes in the face of dangerous, hazard-filled environments.
Features
- 2-4 player party-action
- Simple, one-button punching for combat and maneuverability
- Use items to directly hinder opponents, or lay them as traps for unsuspecting victims
- Fight in any of five spaceship-themed levels
- Play in a variety of game types: Deathmatch, Team Deathmatch, Suicide Kings
About Team
The Flub Fighter team is mainly composed of a small group of current UAT students and several alumni.
My Contribution
Flub Fighter was the project I joined as an internship program with an external game company. Developed under Retora Games, this project was managed by Retora staff and worked on by intern students from UAT. Students were required to put in 150 hours for the 3 credit internship, requiring 15 350-word blogs to be submitted documenting the project. Work would cover the game's initial core built in Unity and the first set of levels over a three month time, ending in a playable game.
The game's concept is an arena-type brawler game similar to Towerfall, only that damage to other players had to come indirectly through knocking enemy players into deadly traps. Players fight one another as Flubs, Slime-based creatures with big fists and short tempers. Flubs fight one another in a variety of themed regions, from spacecraft hulls to planets and caverns.
Levels would consist of side-view screens with modular pieces making up the play area as well as sections of the background. Behind this would be layers for artwork to create moving backdrops for the levels. Traps would be spread throughout the game level in areas that players could fall or fly into, by choice or force. Items would also spawn in the levels, adding variety to the game's flow.
My task on the project was to create the modular environment blocks used to build the levels for the spacecraft levels. They underwent several iterations before an accepted style was decided on, then refinement took up most of the remaining time. Polygon counts were kept low so as to keep the game playing smoothly and not make the environment become too busy or too detailed for the time frame.
Flub Fighter was the project I joined as an internship program with an external game company. Developed under Retora Games, this project was managed by Retora staff and worked on by intern students from UAT. Students were required to put in 150 hours for the 3 credit internship, requiring 15 350-word blogs to be submitted documenting the project. Work would cover the game's initial core built in Unity and the first set of levels over a three month time, ending in a playable game.
The game's concept is an arena-type brawler game similar to Towerfall, only that damage to other players had to come indirectly through knocking enemy players into deadly traps. Players fight one another as Flubs, Slime-based creatures with big fists and short tempers. Flubs fight one another in a variety of themed regions, from spacecraft hulls to planets and caverns.
Levels would consist of side-view screens with modular pieces making up the play area as well as sections of the background. Behind this would be layers for artwork to create moving backdrops for the levels. Traps would be spread throughout the game level in areas that players could fall or fly into, by choice or force. Items would also spawn in the levels, adding variety to the game's flow.
My task on the project was to create the modular environment blocks used to build the levels for the spacecraft levels. They underwent several iterations before an accepted style was decided on, then refinement took up most of the remaining time. Polygon counts were kept low so as to keep the game playing smoothly and not make the environment become too busy or too detailed for the time frame.